Visual authoring
Work with story structure in a visual workspace instead of burying narrative logic across scripts and inspectors.
I’m Ruchmair, an independent software publisher creating Unity tools for game developers. My flagship product is Storyteller 3, with Maps & Radar Suite and Real Grow also in development.
Work with story structure in a visual workspace instead of burying narrative logic across scripts and inspectors.
Keep multiple languages connected to the same authored content and production workflow.
Accelerate writing, translation, ideation and production tasks while keeping the creator in control.
Author with the editor tools, then bridge story data into runtime experiences and custom UI.
Write connected scenes and refine pacing on the editable Timeline. Organize characters and items, then connect the narrative to gameplay through Game Bridge—the runtime system included with Storyteller 3.
Explore Storyteller 3's narrative design workflow, branching tools, localization, AI-assisted features and Unity integration.