Storyteller 3 — Create something magical

Build stories. Design interactions. Bring them into your game.

Narrative design for Unity

Your stories. An entire world of possibilities.

A visual workspace for branching dialogue, timelines, characters, localization and Game Bridge.

Storyteller 3 is the successor to Storyteller 2. Game Bridge is included in the Storyteller 3 package.

Expanded authoring tools

Write, time and connect.

Move from a connected story to a timed scene, track story items and connect the result to gameplay with the included Game Bridge.

Game Bridge toolset

Run multi-scene conversations, connect props and input, build UI with Conditions and event calls, and coordinate game and narrative saves.

Explore the tools →

Editable Timeline

Move and trim clips, edit dialogue in place, use snapping, ripple edits and locks, and preview the selected route with audio.

Read the guide →

Items & possessions

Attach World Item references and state changes to story nodes. Track possession, ownership and environment across the chosen route.

Read the guide →

3D character portraits

Frame a prefab or imported model as a character portrait, keep independent evolution views, and export the selected view as a still image.

Read the guide →

Game Bridge events

Compare live runtime values, reuse call results, share runtime variables between events and act on collections through visual event calls.

Read the guide →
One workspace

Design the narrative as a system.

Storyteller 3 is built for narratives that need more than a text box: branching paths, repeated timelines, localization, environmental context, characters, images, audio and runtime behavior.

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Node-based storytelling

Build dialogue, routes, actions, characters and environment changes in a visual story canvas.

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Branching & nonlinear

Create choices, convergence, loops and non-linear narrative structures without flattening the story into a spreadsheet.

文

Multi-language

Manage localized dialogue and route content alongside the source story instead of splitting production into separate files.

AI

AI-assisted production

Generate and edit story structure with AI Story Studio and its Agent, build imagery with project references, and translate localized content.

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Characters & worlds

Keep character information, environments, scene context and visual references connected to the narrative.

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Audio & storyboards

Attach or record voice, sound effects, imagery and storyboard material to story content for richer production planning.

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Large story projects

Organize multiple scenes and extensive narrative structures while keeping editing and navigation inside Unity.

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Game Bridge included

Storyteller 3 includes Game Bridge for moving authored story data into runtime interactions and presenting it through the UI style that fits your game.

Game Bridge included

Let the story change the game.

Connect a conversation to a door, a character, a key or a phone interface. Compare live game values with Conditions, pass results between event calls, track World Item possession and ownership, and save the resulting story state.

Game Bridge condition workflow illustration
Use cases

One narrative. Many presentations.

The authored data can support classic RPG dialogue, phone conversations, visual-novel layouts, overhead chat bubbles, cinematic scenes and custom interaction systems and more.

Story Viewer

Take the story beyond the Editor.

Export a single .storytellerweb package and open it in Story Viewer to present scenes, characters, environments, world items, dialogue, actions, routes, images, audio and localized content in a responsive browser experience. Your project data stays on your device.

Open Story Viewer →
Storyteller story presentation
Ready for Unity

Give narrative design its own workspace.

Storyteller 3 is designed for developers who want narrative content to remain organized, editable and visible throughout production.